Track17: Left - Offset 870F840 Right - Offset 8A8A040 Track15: Left - Offset 7C74840 Right - Offset 7CCE840 Track14: Left - Offset 7BB7840 Right - Offset 7C16040 Track11: Left - Offset 62C1840 Right - Offset 68AA840 Track 9: Left - Offset 50CF840 Right - Offset 5438840 Track 8: Left - Offset 4CB2840 Right - Offset 4EC1040 Track 7: Left - Offset 44A1840 Right - Offset 48AA040 Track 6: Left - Offset 3EC3840 Right - Offset 41B2840 Track 5: Left - Offset 376B840 Right - Offset 3B17840 Track 4: Left - Offset 2FB7840 Right - Offset 3391840 Track 3: Left - Offset 1D8D840 Right - Offset 26A2840 Track 2: Left - Offset DCA840 Right - Offset 15AC040 Track 1: Left - Offset 840 Right - Offset 6E5840 \MUSIC.WAD: Raw Compressed, Freq 44100, Channels 1 \DATA\BGM*.BIN: Raw Compressed, Freq 48000, Channels 2, Interleave 2000, Offset 10 \BGM\*.SWV: Raw Uncompressed, Freq 48000, Channels 2, Interleave 200 \GAMEDATA\WORLD\SOUND\STREAMED.BLK: Raw Compressed, Freq 44100, Channels 2, Interleave 800 \DATA\ADS\BATTLE.XAG: Raw Compressed, Freq 44100, Channels 2, Interleave 4000 \ASSETS\AUDIO\MUSIC.ZSD: Raw Compressed, Freq 48000, Channels 2, Interleave 800 \RES\ADS\MUSIC.STR: Raw Compressed, Freq 44100, Channels 2, Interleave 4000 \SOUND\*.WAV: WAV Format (built-in support). \*.VAG: Raw Compressed, Freq 44100, Channels 2, Interleave 10 \STR\M*.PCM: Raw Uncompressed, Freq 48000, Channels 2, Interleave 200 \GAMEDATA\WORLD\SOUND\STRM.SM1: Raw Compressed, Freq 44100, Channels 2, Interleave 800 Note: L is left channel, R is right channel. \RES\SONG*.R: VAG Format (built-in support). \L6\*.VAG: Raw Compressed, Freq 44100, Channels 2, Interleave 10 I've noted the region I used for testing (PAL, NTSC, NTSC-J). Here are some settings to play/convert the music from a few different games. * AFS format (used mainly in Sega Dreamcast ports) * MUS & MPC formats (used mainly in EA games) This can be useful if you are creating a rip kit, for example, you can write a batch file that will run this utility to downsample all the music in the game. You can also use the utility from the command line (type 'MFAudio /?' for available options). The frequency, channels, and interleave will all default to the same as the input file, so you only need to change them if you intend to downsample. Start by selecting the output format, and then give a filename. You can use the 'Play' button to test the settings and determine if they are correct.Ĭreating an output file for conversion should be just as easy. The 'offset' option can be used to step past a certain number of bytes that may exist at the start of the file prior to the audio data. Otherwise, the format will default to Raw (uncompressed or compressed), and you will likely need to set the frequency, channels, and interleave manually. If the file is a known format, then all the details will be automatically filled in. Press the 'Open' button and select the file you wish to use as input. Using the GUI should be straight-forward.
#Dynasty warriors 4 pc music mod how to#
Please *do not* email me questions about how to play/convert a file from a particular game. Please note: It is assumed that the user has a reasonable level of technical knowledge - this tool isn't for newbies. It can be used to reduce the size of music in DVD rips, replace the music with something else you prefer, or simply to play the music from your favorite games.
#Dynasty warriors 4 pc music mod ps2#
This tool allows you to play, convert, and downsample audio files that use some of the more common formats among PS2 games.